//==============================================================================
// flying medic_anim.txt
//==============================================================================


//==============================================================================
define HandGlow
{
   setselector
   {
		techLogic none/Kronnys Blessing
	   set hotspot
	   {
		  version
		  {
			 VisualParticle SFX a kronny flying empower hand
		  }
		  version
		  {
			VisualParticle SFX a kronny flying empower hand large
		  }
	   }
	}
}

//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Small
            }
         }
      }
   }
}



//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Kronny Flying_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Kronny Flying_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Kronny Flying_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false Wings1 checkVisible 
            tag SpecificSoundSet 0.43 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
         }
      }
   }
}

//==============================================================================
anim Empower
{
   SetSelector
   {
		techLogic none/Aurora Borealis
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false Wings1 checkVisible 
            //tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
			connect LEFTHAND HandGlow hotspot
			connect RIGHTHAND HandGlow hotspot
			connect LEFTHAND LeftHandSmoke hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
         }
      }
   }
}
